svelte/reactivity
Svelte provides reactive versions of various built-ins like Map, Set and URL that can be used just like their native counterparts, as well as a handful of additional utilities for handling reactivity.
import {
class MediaQueryCreates a media query and provides a current property that reflects whether or not it matches.
Use it carefully — during server-side rendering, there is no way to know what the correct value should be, potentially causing content to change upon hydration.
If you can use the media query in CSS to achieve the same effect, do that.
<script>
import { MediaQuery } from 'svelte/reactivity';
const large = new MediaQuery('min-width: 800px');
</script>
<h1>{large.current ? 'large screen' : 'small screen'}</h1>
MediaQuery,
class SvelteDateA reactive version of the built-in Date object.
Reading the date (whether with methods like date.getTime() or date.toString(), or via things like Intl.DateTimeFormat)
in an effect or derived
will cause it to be re-evaluated when the value of the date changes.
<script>
import { SvelteDate } from 'svelte/reactivity';
const date = new SvelteDate();
const formatter = new Intl.DateTimeFormat(undefined, {
hour: 'numeric',
minute: 'numeric',
second: 'numeric'
});
$effect(() => {
const interval = setInterval(() => {
date.setTime(Date.now());
}, 1000);
return () => {
clearInterval(interval);
};
});
</script>
<p>The time is {formatter.format(date)}</p>
SvelteDate,
class SvelteMap<K, V>A reactive version of the built-in Map object.
Reading contents of the map (by iterating, or by reading map.size or calling map.get(...) or map.has(...) as in the tic-tac-toe example below) in an effect or derived
will cause it to be re-evaluated as necessary when the map is updated.
Note that values in a reactive map are not made deeply reactive.
<script>
import { SvelteMap } from 'svelte/reactivity';
import { result } from './game.js';
let board = new SvelteMap();
let player = $state('x');
let winner = $derived(result(board));
function reset() {
player = 'x';
board.clear();
}
</script>
<div class="board">
{#each Array(9), i}
<button
disabled={board.has(i) || winner}
onclick={() => {
board.set(i, player);
player = player === 'x' ? 'o' : 'x';
}}
>{board.get(i)}</button>
{/each}
</div>
{#if winner}
<p>{winner} wins!</p>
<button onclick={reset}>reset</button>
{:else}
<p>{player} is next</p>
{/if}
SvelteMap,
class SvelteSet<T>A reactive version of the built-in Set object.
Reading contents of the set (by iterating, or by reading set.size or calling set.has(...) as in the example below) in an effect or derived
will cause it to be re-evaluated as necessary when the set is updated.
Note that values in a reactive set are not made deeply reactive.
<script>
import { SvelteSet } from 'svelte/reactivity';
let monkeys = new SvelteSet();
function toggle(monkey) {
if (monkeys.has(monkey)) {
monkeys.delete(monkey);
} else {
monkeys.add(monkey);
}
}
</script>
{#each ['🙈', '🙉', '🙊'] as monkey}
<button onclick={() => toggle(monkey)}>{monkey}</button>
{/each}
<button onclick={() => monkeys.clear()}>clear</button>
{#if monkeys.has('🙈')}<p>see no evil</p>{/if}
{#if monkeys.has('🙉')}<p>hear no evil</p>{/if}
{#if monkeys.has('🙊')}<p>speak no evil</p>{/if}
SvelteSet,
class SvelteURLA reactive version of the built-in URL object.
Reading properties of the URL (such as url.href or url.pathname) in an effect or derived
will cause it to be re-evaluated as necessary when the URL changes.
The searchParams property is an instance of SvelteURLSearchParams.
<script>
import { SvelteURL } from 'svelte/reactivity';
const url = new SvelteURL('https://example.com/path');
</script>
<!-- changes to these... -->
<input bind:value={url.protocol} />
<input bind:value={url.hostname} />
<input bind:value={url.pathname} />
<hr />
<!-- will update `href` and vice versa -->
<input bind:value={url.href} size="65" />
SvelteURL,
class SvelteURLSearchParamsA reactive version of the built-in URLSearchParams object.
Reading its contents (by iterating, or by calling params.get(...) or params.getAll(...) as in the example below) in an effect or derived
will cause it to be re-evaluated as necessary when the params are updated.
<script>
import { SvelteURLSearchParams } from 'svelte/reactivity';
const params = new SvelteURLSearchParams('message=hello');
let key = $state('key');
let value = $state('value');
</script>
<input bind:value={key} />
<input bind:value={value} />
<button onclick={() => params.append(key, value)}>append</button>
<p>?{params.toString()}</p>
{#each params as [key, value]}
<p>{key}: {value}</p>
{/each}
SvelteURLSearchParams,
function createSubscriber(start: (update: () => void) => (() => void) | void): () => voidReturns a subscribe function that, if called in an effect (including expressions in the template),
calls its start callback with an update function. Whenever update is called, the effect re-runs.
If start returns a function, it will be called when the effect is destroyed.
If subscribe is called in multiple effects, start will only be called once as long as the effects
are active, and the returned teardown function will only be called when all effects are destroyed.
It’s best understood with an example. Here’s an implementation of MediaQuery:
import { createSubscriber } from 'svelte/reactivity';
import { on } from 'svelte/events';
export class MediaQuery {
#query;
#subscribe;
constructor(query) {
this.#query = window.matchMedia(`(${query})`);
this.#subscribe = createSubscriber((update) => {
// when the `change` event occurs, re-run any effects that read `this.current`
const off = on(this.#query, 'change', update);
// stop listening when all the effects are destroyed
return () => off();
});
}
get current() {
this.#subscribe();
// Return the current state of the query, whether or not we're in an effect
return this.#query.matches;
}
}
createSubscriber
} from 'svelte/reactivity';MediaQuery
Available since 5.7.0
Creates a media query and provides a current property that reflects whether or not it matches.
Use it carefully — during server-side rendering, there is no way to know what the correct value should be, potentially causing content to change upon hydration. If you can use the media query in CSS to achieve the same effect, do that.
<script>
import { MediaQuery } from 'svelte/reactivity';
const large = new MediaQuery('min-width: 800px');
</script>
<h1>{large.current ? 'large screen' : 'small screen'}</h1>class MediaQuery extends ReactiveValue<boolean> {…}constructor(query: string, fallback?: boolean | undefined);queryA media query stringfallbackFallback value for the server
SvelteDate
A reactive version of the built-in Date object.
Reading the date (whether with methods like date.getTime() or date.toString(), or via things like Intl.DateTimeFormat)
in an effect or derived
will cause it to be re-evaluated when the value of the date changes.
<script>
import { SvelteDate } from 'svelte/reactivity';
const date = new SvelteDate();
const formatter = new Intl.DateTimeFormat(undefined, {
hour: 'numeric',
minute: 'numeric',
second: 'numeric'
});
$effect(() => {
const interval = setInterval(() => {
date.setTime(Date.now());
}, 1000);
return () => {
clearInterval(interval);
};
});
</script>
<p>The time is {formatter.format(date)}</p>class SvelteDate extends Date {…}constructor(...params: any[]);SvelteMap
A reactive version of the built-in Map object.
Reading contents of the map (by iterating, or by reading map.size or calling map.get(...) or map.has(...) as in the tic-tac-toe example below) in an effect or derived
will cause it to be re-evaluated as necessary when the map is updated.
Note that values in a reactive map are not made deeply reactive.
<script>
import { SvelteMap } from 'svelte/reactivity';
import { result } from './game.js';
let board = new SvelteMap();
let player = $state('x');
let winner = $derived(result(board));
function reset() {
player = 'x';
board.clear();
}
</script>
<div class="board">
{#each Array(9), i}
<button
disabled={board.has(i) || winner}
onclick={() => {
board.set(i, player);
player = player === 'x' ? 'o' : 'x';
}}
>{board.get(i)}</button>
{/each}
</div>
{#if winner}
<p>{winner} wins!</p>
<button onclick={reset}>reset</button>
{:else}
<p>{player} is next</p>
{/if}class SvelteMap<K, V> extends Map<K, V> {…}constructor(value?: Iterable<readonly [K, V]> | null | undefined);set(key: K, value: V): this;SvelteSet
A reactive version of the built-in Set object.
Reading contents of the set (by iterating, or by reading set.size or calling set.has(...) as in the example below) in an effect or derived
will cause it to be re-evaluated as necessary when the set is updated.
Note that values in a reactive set are not made deeply reactive.
<script>
import { SvelteSet } from 'svelte/reactivity';
let monkeys = new SvelteSet();
function toggle(monkey) {
if (monkeys.has(monkey)) {
monkeys.delete(monkey);
} else {
monkeys.add(monkey);
}
}
</script>
{#each ['🙈', '🙉', '🙊'] as monkey}
<button onclick={() => toggle(monkey)}>{monkey}</button>
{/each}
<button onclick={() => monkeys.clear()}>clear</button>
{#if monkeys.has('🙈')}<p>see no evil</p>{/if}
{#if monkeys.has('🙉')}<p>hear no evil</p>{/if}
{#if monkeys.has('🙊')}<p>speak no evil</p>{/if}class SvelteSet<T> extends Set<T> {…}constructor(value?: Iterable<T> | null | undefined);add(value: T): this;SvelteURL
A reactive version of the built-in URL object.
Reading properties of the URL (such as url.href or url.pathname) in an effect or derived
will cause it to be re-evaluated as necessary when the URL changes.
The searchParams property is an instance of SvelteURLSearchParams.
<script>
import { SvelteURL } from 'svelte/reactivity';
const url = new SvelteURL('https://example.com/path');
</script>
<!-- changes to these... -->
<input bind:value={url.protocol} />
<input bind:value={url.hostname} />
<input bind:value={url.pathname} />
<hr />
<!-- will update `href` and vice versa -->
<input bind:value={url.href} size="65" />class SvelteURL extends URL {…}get searchParams(): SvelteURLSearchParams;SvelteURLSearchParams
A reactive version of the built-in URLSearchParams object.
Reading its contents (by iterating, or by calling params.get(...) or params.getAll(...) as in the example below) in an effect or derived
will cause it to be re-evaluated as necessary when the params are updated.
<script>
import { SvelteURLSearchParams } from 'svelte/reactivity';
const params = new SvelteURLSearchParams('message=hello');
let key = $state('key');
let value = $state('value');
</script>
<input bind:value={key} />
<input bind:value={value} />
<button onclick={() => params.append(key, value)}>append</button>
<p>?{params.toString()}</p>
{#each params as [key, value]}
<p>{key}: {value}</p>
{/each}class SvelteURLSearchParams extends URLSearchParams {…}[REPLACE](params: URLSearchParams): void;createSubscriber
Available since 5.7.0
Returns a subscribe function that bridges external, non-reactive changes
to Svelte’s reactivity system. It’s ideal for integrating with browser APIs,
WebSockets, or any event-based source outside of Svelte’s control.
Call the returned subscribe() function inside a getter to make that getter
reactive. When the external source changes, you call an update function,
which in turn causes any effects that depend on the getter to re-run.
The Generic Pattern
This pattern shows how to create a reusable utility that encapsulates the external state and subscription logic.
import { function createSubscriber(start: (update: () => void) => (() => void) | void): () => voidReturns a subscribe function that, if called in an effect (including expressions in the template),
calls its start callback with an update function. Whenever update is called, the effect re-runs.
If start returns a function, it will be called when the effect is destroyed.
If subscribe is called in multiple effects, start will only be called once as long as the effects
are active, and the returned teardown function will only be called when all effects are destroyed.
It’s best understood with an example. Here’s an implementation of MediaQuery:
import { createSubscriber } from 'svelte/reactivity';
import { on } from 'svelte/events';
export class MediaQuery {
#query;
#subscribe;
constructor(query) {
this.#query = window.matchMedia(`(${query})`);
this.#subscribe = createSubscriber((update) => {
// when the `change` event occurs, re-run any effects that read `this.current`
const off = on(this.#query, 'change', update);
// stop listening when all the effects are destroyed
return () => off();
});
}
get current() {
this.#subscribe();
// Return the current state of the query, whether or not we're in an effect
return this.#query.matches;
}
}
createSubscriber } from 'svelte/reactivity';
export function function createReactiveExternalState(): {
readonly current: any;
}
createReactiveExternalState() {
let let state: anystate = someInitialValue;
const const subscribe: () => voidsubscribe = function createSubscriber(start: (update: () => void) => (() => void) | void): () => voidReturns a subscribe function that, if called in an effect (including expressions in the template),
calls its start callback with an update function. Whenever update is called, the effect re-runs.
If start returns a function, it will be called when the effect is destroyed.
If subscribe is called in multiple effects, start will only be called once as long as the effects
are active, and the returned teardown function will only be called when all effects are destroyed.
It’s best understood with an example. Here’s an implementation of MediaQuery:
import { createSubscriber } from 'svelte/reactivity';
import { on } from 'svelte/events';
export class MediaQuery {
#query;
#subscribe;
constructor(query) {
this.#query = window.matchMedia(`(${query})`);
this.#subscribe = createSubscriber((update) => {
// when the `change` event occurs, re-run any effects that read `this.current`
const off = on(this.#query, 'change', update);
// stop listening when all the effects are destroyed
return () => off();
});
}
get current() {
this.#subscribe();
// Return the current state of the query, whether or not we're in an effect
return this.#query.matches;
}
}
createSubscriber((update: () => voidupdate) => {
// Set up your external listener (DOM event, WebSocket, timer, etc.)
const const cleanup: anycleanup = setupListener(() => {
let state: anystate = newValue; // Update your state
update: () => voidupdate(); // Call this to trigger Svelte reactivity
});
// Return cleanup function
return () => const cleanup: anycleanup();
});
return {
get current: anycurrent() {
const subscribe: () => voidsubscribe(); // This "paints" the getter as reactive
return let state: anystate;
}
};
}Implementation Details
Internally, createSubscriber creates a hidden reactive $state variable
that acts as a version number. Calling the update function increments this
version. When the subscribe function is called within an effect, it reads
this version number, creating a dependency. This mechanism ensures that
getters become reactive to the external changes you signal.
This approach is highly efficient:
- Lazy: The
startcallback is only executed when the getter is first used inside an active effect. - Automatic Cleanup: The returned cleanup function is automatically called when the last subscribing effect is destroyed.
- Shared: If multiple effects depend on the same getter, the
startcallback is still only called once.
It’s best understood with more examples.
MediaQuery
Here’s a practical implementation of a reactive MediaQuery utility class.
import { function createSubscriber(start: (update: () => void) => (() => void) | void): () => voidReturns a subscribe function that, if called in an effect (including expressions in the template),
calls its start callback with an update function. Whenever update is called, the effect re-runs.
If start returns a function, it will be called when the effect is destroyed.
If subscribe is called in multiple effects, start will only be called once as long as the effects
are active, and the returned teardown function will only be called when all effects are destroyed.
It’s best understood with an example. Here’s an implementation of MediaQuery:
import { createSubscriber } from 'svelte/reactivity';
import { on } from 'svelte/events';
export class MediaQuery {
#query;
#subscribe;
constructor(query) {
this.#query = window.matchMedia(`(${query})`);
this.#subscribe = createSubscriber((update) => {
// when the `change` event occurs, re-run any effects that read `this.current`
const off = on(this.#query, 'change', update);
// stop listening when all the effects are destroyed
return () => off();
});
}
get current() {
this.#subscribe();
// Return the current state of the query, whether or not we're in an effect
return this.#query.matches;
}
}
createSubscriber } from 'svelte/reactivity';
import { function on<Type extends keyof WindowEventMap>(window: Window, type: Type, handler: (this: Window, event: WindowEventMap[Type]) => any, options?: AddEventListenerOptions | undefined): () => void (+4 overloads)Attaches an event handler to the window and returns a function that removes the handler. Using this
rather than addEventListener will preserve the correct order relative to handlers added declaratively
(with attributes like onclick), which use event delegation for performance reasons
on } from 'svelte/events';
export class class MediaQueryMediaQuery {
#query;
#subscribe;
constructor(query: anyquery) {
this.#query = var window: Window & typeof globalThiswindow.function matchMedia(query: string): MediaQueryListmatchMedia(`(${query: anyquery})`);
this.#subscribe = function createSubscriber(start: (update: () => void) => (() => void) | void): () => voidReturns a subscribe function that, if called in an effect (including expressions in the template),
calls its start callback with an update function. Whenever update is called, the effect re-runs.
If start returns a function, it will be called when the effect is destroyed.
If subscribe is called in multiple effects, start will only be called once as long as the effects
are active, and the returned teardown function will only be called when all effects are destroyed.
It’s best understood with an example. Here’s an implementation of MediaQuery:
import { createSubscriber } from 'svelte/reactivity';
import { on } from 'svelte/events';
export class MediaQuery {
#query;
#subscribe;
constructor(query) {
this.#query = window.matchMedia(`(${query})`);
this.#subscribe = createSubscriber((update) => {
// when the `change` event occurs, re-run any effects that read `this.current`
const off = on(this.#query, 'change', update);
// stop listening when all the effects are destroyed
return () => off();
});
}
get current() {
this.#subscribe();
// Return the current state of the query, whether or not we're in an effect
return this.#query.matches;
}
}
createSubscriber((update: () => voidupdate) => {
// when the `change` event occurs, re-run any effects that read `this.current`
const const off: () => voidoff = on<MediaQueryList, "change">(element: MediaQueryList, type: "change", handler: (this: MediaQueryList, event: MediaQueryListEvent) => any, options?: AddEventListenerOptions | undefined): () => void (+4 overloads)Attaches an event handler to an element and returns a function that removes the handler. Using this
rather than addEventListener will preserve the correct order relative to handlers added declaratively
(with attributes like onclick), which use event delegation for performance reasons
on(this.#query, 'change', update: () => voidupdate);
// stop listening when all the effects are destroyed
return () => const off: () => voidoff();
});
}
get MediaQuery.current: booleancurrent() {
this.#subscribe();
// Return the current state, whether or not we're in an effect
return this.#query.MediaQueryList.matches: booleanmatches;
}
}Mouse Position
This example creates a utility that reactively tracks mouse coordinates.
import { function createSubscriber(start: (update: () => void) => (() => void) | void): () => voidReturns a subscribe function that, if called in an effect (including expressions in the template),
calls its start callback with an update function. Whenever update is called, the effect re-runs.
If start returns a function, it will be called when the effect is destroyed.
If subscribe is called in multiple effects, start will only be called once as long as the effects
are active, and the returned teardown function will only be called when all effects are destroyed.
It’s best understood with an example. Here’s an implementation of MediaQuery:
import { createSubscriber } from 'svelte/reactivity';
import { on } from 'svelte/events';
export class MediaQuery {
#query;
#subscribe;
constructor(query) {
this.#query = window.matchMedia(`(${query})`);
this.#subscribe = createSubscriber((update) => {
// when the `change` event occurs, re-run any effects that read `this.current`
const off = on(this.#query, 'change', update);
// stop listening when all the effects are destroyed
return () => off();
});
}
get current() {
this.#subscribe();
// Return the current state of the query, whether or not we're in an effect
return this.#query.matches;
}
}
createSubscriber } from 'svelte/reactivity';
import { function on<Type extends keyof WindowEventMap>(window: Window, type: Type, handler: (this: Window, event: WindowEventMap[Type]) => any, options?: AddEventListenerOptions | undefined): () => void (+4 overloads)Attaches an event handler to the window and returns a function that removes the handler. Using this
rather than addEventListener will preserve the correct order relative to handlers added declaratively
(with attributes like onclick), which use event delegation for performance reasons
on } from 'svelte/events';
export function function createMousePosition(): {
readonly x: number;
readonly y: number;
}
createMousePosition() {
let let x: numberx = 0;
let let y: numbery = 0;
const const subscribe: () => voidsubscribe = function createSubscriber(start: (update: () => void) => (() => void) | void): () => voidReturns a subscribe function that, if called in an effect (including expressions in the template),
calls its start callback with an update function. Whenever update is called, the effect re-runs.
If start returns a function, it will be called when the effect is destroyed.
If subscribe is called in multiple effects, start will only be called once as long as the effects
are active, and the returned teardown function will only be called when all effects are destroyed.
It’s best understood with an example. Here’s an implementation of MediaQuery:
import { createSubscriber } from 'svelte/reactivity';
import { on } from 'svelte/events';
export class MediaQuery {
#query;
#subscribe;
constructor(query) {
this.#query = window.matchMedia(`(${query})`);
this.#subscribe = createSubscriber((update) => {
// when the `change` event occurs, re-run any effects that read `this.current`
const off = on(this.#query, 'change', update);
// stop listening when all the effects are destroyed
return () => off();
});
}
get current() {
this.#subscribe();
// Return the current state of the query, whether or not we're in an effect
return this.#query.matches;
}
}
createSubscriber((update: () => voidupdate) => {
const const handleMouseMove: (event: any) => voidhandleMouseMove = (event: anyevent) => {
let x: numberx = event: anyevent.clientX;
let y: numbery = event: anyevent.clientY;
update: () => voidupdate(); // Trigger reactivity
};
const const off: () => voidoff = on<"mousemove">(window: Window, type: "mousemove", handler: (this: Window, event: MouseEvent) => any, options?: AddEventListenerOptions | undefined): () => void (+4 overloads)Attaches an event handler to the window and returns a function that removes the handler. Using this
rather than addEventListener will preserve the correct order relative to handlers added declaratively
(with attributes like onclick), which use event delegation for performance reasons
on(var window: Window & typeof globalThiswindow, 'mousemove', const handleMouseMove: (event: any) => voidhandleMouseMove);
return () => const off: () => voidoff();
});
return {
get x: numberx() {
const subscribe: () => voidsubscribe(); // Makes x reactive
return let x: numberx;
},
get y: numbery() {
const subscribe: () => voidsubscribe(); // Makes y reactive
return let y: numbery;
}
};
}When to use createSubscriber
- To synchronize Svelte’s reactivity with external event sources like DOM
events,
postMessage, or WebSockets. - To create reactive wrappers around browser APIs (
matchMedia,IntersectionObserver, etc.). - When you have a value that is read from an external source and you need
components to update when that value changes. It is a more direct
alternative to using
$stateand$effectfor this specific purpose.
function createSubscriber(
start: (update: () => void) => (() => void) | void
): () => void;Edit this page on GitHub llms.txt